<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8216;My Football Game&#8217; Helps Disabled Gamers Go Deep</title>
	<atom:link href="http://blog.ctnews.com/robitaille/2009/12/08/my-football-game-helps-disabled-gamers-go-deep/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ctnews.com/robitaille/2009/12/08/my-football-game-helps-disabled-gamers-go-deep/</link>
	<description>Suzanne Robitaille looks at disabilities and special needs.</description>
	<lastBuildDate>Fri, 10 Sep 2010 03:10:25 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Sean Randall</title>
		<link>http://blog.ctnews.com/robitaille/2009/12/08/my-football-game-helps-disabled-gamers-go-deep/#comment-18</link>
		<dc:creator>Sean Randall</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ctnews.com/robitaille/?p=57#comment-18</guid>
		<description>Growing up, there were very few console games I could play with my sighted family (I having no site).  MUDs, Text Adventures and Telnet BBS and Door games were on the outs by then, restricting my network play too.

Nothing&#039;s changed very much.  I used to enjoy gunning for my mates as they navigated on a lot of the Star Trek titles, and I was always able to analyse a situation in the team 17 Worms&#039; classics if it were described to me, usually maxing out for my team. It&#039;s close and a great feeling, but not the way things should be.

There are quite a chunk of &quot;audio game&quot; developers out there.   Most work solo, on solo games; those that are multiplayer are almost all blind exclusive. Good for the community but a little segrigationist. 

So this game is welcome news, let&#039;s hope it&#039;s opened a few eyes, as it were.</description>
		<content:encoded><![CDATA[<p>Growing up, there were very few console games I could play with my sighted family (I having no site).  MUDs, Text Adventures and Telnet BBS and Door games were on the outs by then, restricting my network play too.</p>
<p>Nothing&#8217;s changed very much.  I used to enjoy gunning for my mates as they navigated on a lot of the Star Trek titles, and I was always able to analyse a situation in the team 17 Worms&#8217; classics if it were described to me, usually maxing out for my team. It&#8217;s close and a great feeling, but not the way things should be.</p>
<p>There are quite a chunk of &#8220;audio game&#8221; developers out there.   Most work solo, on solo games; those that are multiplayer are almost all blind exclusive. Good for the community but a little segrigationist. </p>
<p>So this game is welcome news, let&#8217;s hope it&#8217;s opened a few eyes, as it were.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin Courcelles</title>
		<link>http://blog.ctnews.com/robitaille/2009/12/08/my-football-game-helps-disabled-gamers-go-deep/#comment-17</link>
		<dc:creator>Martin Courcelles</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ctnews.com/robitaille/?p=57#comment-17</guid>
		<description>It is quite refreshing to see games like this produced.  I&#039;d love to have a chance to try it.  Do you need a Beta Tester? </description>
		<content:encoded><![CDATA[<p>It is quite refreshing to see games like this produced.  I&#8217;d love to have a chance to try it.  Do you need a Beta Tester?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

